In this project I developed an interactive game in which the player steers a dandelion seed through a meadow to make it land in the perfect place for a new plant to grow.
A particularly important part of this project was programming in Processing, a software that I used to develop the game mechanics.
I learned a lot about the use of 2D graphics, the implementation of physics and the optimisation of interactions between the game objects.
The seed is controlled using the 'a' and 'd' keys to steer it to the left and right. This allows you to avoid obstacles and steer the seed to the patch of earth.
This is the patch of earth you have to reach to win the game.
As soon as the patch of earth is reached, the game is won and you move up a level. There are an infinite number of levels that keep increasing in difficulty. This is shown by the obstacles, which increase in number and speed. The background also gets faster and faster, which implies that it gets windier from level to level.
There are two different obstacles: Bees and sunflowers.
The bees are on the move and fly across the meadow. They also get faster with each level.
The sunflowers move with the background, as they grow in the meadow and therefore cannot move freely.
If the dandelion seed gets caught in a sunflower or is caught by a bee, the game is over.
As soon as the game is ended by touching an obstacle, it starts all over again. This means that the player starts again at level 1 and the lowest difficulty level.